
Of course, you can refuse the mission and escape the facility. Set Right What Once Went Wrong: According to the A.I., Aperture Science falls in disrepair in the future due to a certain rogue test subject.Exploited in some of the puzzles to remotely manipulate mechanisms. Ret-Gone: Cubes from the future disappear instantly if their present version is moved.Resurrective Immortality: The player character can't die because Aperture Science uses their Teleportation technology to respawn them if they do.The future is dirty and worn out due to decay. There's a difference of 20 years between both sides. Portal to the Past: The central mechanic of this mod, the ability to shoot time portals.This can be a bit annoying, especially if you try to make a tower using a present and future cube. No Ontological Inertia: If you change the present in any way, even so far as to just tap a storage cube once, everything in the future is instantly corrected to where it should be.No Name Given: We never find out the name of the A.I., just that it's male.Future cubes can touch present cubes, but as soon as the present one moves an inch, the future one will disintegrate. Can be toggled on and off with the press of a button. Hologram: Used to show the location of portals and cubes in the future or past, when in the other.Come the finale, if you disobey him, he wants to kill you to force you into complying with his plan. once mentions that they can't make infinite clones due to the "(stupid?) rules of quantum mechanics", and the only way to create a new you is if you die first. Foreshadowing: At the end of Test 12, the A.I.Emergency Temporal Shift: The player character uses the time portal to escape the crushers near the end.

In addition, actions in the present affect the future but not the other way around. Some devices like light bridges and fizzlers will only work in the present, while structures such as stairs, glass panes or portalable walls may be destroyed in the future.

The player can place a portal allowing them to move between the present version of a test chamber and its counterpart 20 years into the future at will.
#Portal reloaded chamber 5 mod
Causality Mechanic: This is the primary new mechanic this Game Mod adds.Can't Take Anything with You: You can bring cubes from the future to the present, but you can't bring present cubes to the future.and several headcrab zombies shamble out of the brush toward her. As soon as she steps outside into a wooded area, her portal device deactivates. Bolivian Army Ending: In the "true" ending, the protagonist escapes before returning to cold storage and manages to exit the facility twenty years in the future.Bad Future: Aperture Science is decayed 20 years in the future, apparently because the entity in charge of the facility has been unresponsive for that period due to the actions of an unnamed rogue test subject.that speaks to you isn't hostile initially, but if you refuse to complete his mission, he will try to kill you so he can put you back together later on so you'll be able to comply. This game includes examples of the following tropes:
#Portal reloaded chamber 5 for free
Portal Reloaded can be installed for free in Steam if you have a copy of Portal 2. The game was released on April 19th, 2021 to celebrate the 10th anniversary of Portal 2. As always, the player is guided by an A.I. This rule is exploited and expanded upon in the new 25 puzzle chambers. What's done in the present affects the future, but not the other way around. The player can use these portals to travel to and from 20 years in the future. The mod includes a new storyline taking place after the events of Portal 2 and a brand new game mechanic: the ability to open portals through time, fired with the mouse wheel button.

Portal Reloaded is a fan-made Game Mod of Portal 2 by Portanis.
